- Title
- The impact of playing commercial video games on learning in young children: an exploratory study
- Creator
- Fowler, Allan; Canossa, Alessandro; Nesbitt, Keith
- Relation
- 11th Australasian Conference on Interactive Entertainment (IE 2015). Proceedings of the 11th Australasian Conference on Interactive Entertainment (Sydney 27-30 January, 2015) p. 15-23
- Relation
- http://crpit.com/Vol167.html
- Publisher
- Australian Computer Society (ACS)
- Resource Type
- conference paper
- Date
- 2015
- Description
- There has been an increasing interest in the debate on the value and relevance using video games for learning. Some of the interest stems from frustration with current educational methods. However, some of this interest also stems from the observations of large numbers of children that play video games. This paper finds that children can learn basic construction skills from playing a video game called World of Goo. The study also employed novel eyetracking technology to measure endogenous eye blinks and eye gaze fixations. Measures of both these indicators of cognitive processing further suggested that children in the study learned to play the two video games, World of Goo and Bad Piggies. Overall, the results of the study provide further support of the potential for children to learn by playing commercial video games.
- Subject
- endogenous blinking; game-based learning; cognition; user engagement; eye gaze data
- Identifier
- http://hdl.handle.net/1959.13/1337881
- Identifier
- uon:27937
- Identifier
- ISBN:9781921770494
- Language
- eng
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